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	<title>Comments for jeffmcbride.net</title>
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	<link>http://www.jeffmcbride.net</link>
	<description>Bandwidth to Burn!</description>
	<lastBuildDate>Sun, 31 Jul 2011 05:05:51 +0000</lastBuildDate>
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		<title>Comment on Flaming Martini Photo Shoot by FadWinett</title>
		<link>http://www.jeffmcbride.net/2011/06/19/flaming-martini-photo-shoot/comment-page-1/#comment-665</link>
		<dc:creator>FadWinett</dc:creator>
		<pubDate>Sun, 31 Jul 2011 05:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/?p=482#comment-665</guid>
		<description>&lt;strong&gt;really good article...&lt;/strong&gt;

I have spent a bit of time going through your posts, more than I should have but I must say, http://www.yesblog.ru/blog.php?user=juningju01&amp;note=978035, many Thanks....</description>
		<content:encoded><![CDATA[<p><strong>really good article&#8230;</strong></p>
<p>I have spent a bit of time going through your posts, more than I should have but I must say, <a href="http://www.yesblog.ru/blog.php?user=juningju01&#038;note=978035" rel="nofollow">http://www.yesblog.ru/blog.php?user=juningju01&#038;note=978035</a>, many Thanks&#8230;.</p>
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		<title>Comment on Flaming Martini Photo Shoot by Pehmer</title>
		<link>http://www.jeffmcbride.net/2011/06/19/flaming-martini-photo-shoot/comment-page-1/#comment-664</link>
		<dc:creator>Pehmer</dc:creator>
		<pubDate>Sun, 31 Jul 2011 05:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/?p=482#comment-664</guid>
		<description>&lt;strong&gt;really good article...&lt;/strong&gt;

I have spent a bit of time going through your posts, more than I should have but I must say, http://www.squeexe.com/members/action/blogcomment/?blog_id=3773, many Thanks....</description>
		<content:encoded><![CDATA[<p><strong>really good article&#8230;</strong></p>
<p>I have spent a bit of time going through your posts, more than I should have but I must say, <a href="http://www.squeexe.com/members/action/blogcomment/?blog_id=3773" rel="nofollow">http://www.squeexe.com/members/action/blogcomment/?blog_id=3773</a>, many Thanks&#8230;.</p>
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		<title>Comment on Melting Ice by Julz</title>
		<link>http://www.jeffmcbride.net/2011/05/23/melting-ice/comment-page-1/#comment-622</link>
		<dc:creator>Julz</dc:creator>
		<pubDate>Mon, 06 Jun 2011 03:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/?p=478#comment-622</guid>
		<description>Stands back from the keyboard in amazement! Thakns!</description>
		<content:encoded><![CDATA[<p>Stands back from the keyboard in amazement! Thakns!</p>
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		<title>Comment on Bubble Lanes Hacking: C# App to Play Flash Games by Jeff</title>
		<link>http://www.jeffmcbride.net/2010/12/26/bubble-lanes-hacking-c-app-to-play-flash-games/comment-page-1/#comment-444</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 13 Jan 2011 21:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/?p=457#comment-444</guid>
		<description>Haha. I&#039;m glad you found me. I hope nobody is offended by my &quot;cheating&quot; at your game. By the way, Bubble Lanes was the most interesting to automate, but I would say that both Data Worms and Tigsy are pretty cool games to play. So kudos for that. I did finally get back to this and fixed some things so it works well, but I haven&#039;t gotten around to writing a new post about it. A big part of the problems I was having came from errors in my game state, due to misinterpreted screen grabs when a frame was captured while the animations were going on. Also, some of the things I was doing algorithmically were not very good, and I ended up with a better algorithm for choosing plays.</description>
		<content:encoded><![CDATA[<p>Haha. I&#8217;m glad you found me. I hope nobody is offended by my &#8220;cheating&#8221; at your game. By the way, Bubble Lanes was the most interesting to automate, but I would say that both Data Worms and Tigsy are pretty cool games to play. So kudos for that. I did finally get back to this and fixed some things so it works well, but I haven&#8217;t gotten around to writing a new post about it. A big part of the problems I was having came from errors in my game state, due to misinterpreted screen grabs when a frame was captured while the animations were going on. Also, some of the things I was doing algorithmically were not very good, and I ended up with a better algorithm for choosing plays.</p>
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		<title>Comment on Bubble Lanes Hacking: C# App to Play Flash Games by Johannes</title>
		<link>http://www.jeffmcbride.net/2010/12/26/bubble-lanes-hacking-c-app-to-play-flash-games/comment-page-1/#comment-443</link>
		<dc:creator>Johannes</dc:creator>
		<pubDate>Thu, 13 Jan 2011 20:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/?p=457#comment-443</guid>
		<description>Just wanted to say, lol... When I made the game I was thinking of creating an enemy AI but couldn&#039;t come up with any good algorithms. I couldn&#039;t believe my eyes when I saw this.</description>
		<content:encoded><![CDATA[<p>Just wanted to say, lol&#8230; When I made the game I was thinking of creating an enemy AI but couldn&#8217;t come up with any good algorithms. I couldn&#8217;t believe my eyes when I saw this.</p>
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		<title>Comment on Bubble Lanes Hacking: C# App to Play Flash Games by Andy</title>
		<link>http://www.jeffmcbride.net/2010/12/26/bubble-lanes-hacking-c-app-to-play-flash-games/comment-page-1/#comment-435</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 28 Dec 2010 04:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/?p=457#comment-435</guid>
		<description>Stopping short of actually writing code, here are my thoughts:

There are 5 colors and 4 lanes.  I think the best strategy would be to assign colors to 3 of the lanes and use the 4th as a discard.  Here are some rules you can use to make the decision, and my best guess at their prioritization:

1.  If a lane already has 2 matching bubbles, it is assigned that color.

2.  From the 7 colors in the queue there should be 2 or 3 most popular colors.  Make sure these colors have lanes assigned to them, but don&#039;t allow the longest lane to be the discard.

3.  If there are two lanes with the same color, use the shorter of them as the discard.


Since the progression of the game doesn&#039;t depend on previous states, there should be no reason to retain any information other than the current state, but I think the best strategy would be one that tends to not defeat previous decisions.  If you find that this keeps happening, there&#039;s probably an adjustment to be made.</description>
		<content:encoded><![CDATA[<p>Stopping short of actually writing code, here are my thoughts:</p>
<p>There are 5 colors and 4 lanes.  I think the best strategy would be to assign colors to 3 of the lanes and use the 4th as a discard.  Here are some rules you can use to make the decision, and my best guess at their prioritization:</p>
<p>1.  If a lane already has 2 matching bubbles, it is assigned that color.</p>
<p>2.  From the 7 colors in the queue there should be 2 or 3 most popular colors.  Make sure these colors have lanes assigned to them, but don&#8217;t allow the longest lane to be the discard.</p>
<p>3.  If there are two lanes with the same color, use the shorter of them as the discard.</p>
<p>Since the progression of the game doesn&#8217;t depend on previous states, there should be no reason to retain any information other than the current state, but I think the best strategy would be one that tends to not defeat previous decisions.  If you find that this keeps happening, there&#8217;s probably an adjustment to be made.</p>
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		<title>Comment on Spam by Kendall</title>
		<link>http://www.jeffmcbride.net/2010/12/06/spam/comment-page-1/#comment-408</link>
		<dc:creator>Kendall</dc:creator>
		<pubDate>Tue, 07 Dec 2010 18:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/?p=436#comment-408</guid>
		<description>I wish I could write like you man.. seriously</description>
		<content:encoded><![CDATA[<p>I wish I could write like you man.. seriously</p>
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		<title>Comment on New word for the day: Pigovian by Dustin</title>
		<link>http://www.jeffmcbride.net/2008/08/10/new-word-for-the-day-pigovian/comment-page-1/#comment-237</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Wed, 15 Oct 2008 00:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/2008/08/10/new-word-for-the-day-pigovian/#comment-237</guid>
		<description>http://gregmankiw.blogspot.com/2008/10/republicans-democrats-and-stock-market.html</description>
		<content:encoded><![CDATA[<p><a href="http://gregmankiw.blogspot.com/2008/10/republicans-democrats-and-stock-market.html" rel="nofollow">http://gregmankiw.blogspot.com/2008/10/republicans-democrats-and-stock-market.html</a></p>
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		<title>Comment on Redefining Elite by Dustin</title>
		<link>http://www.jeffmcbride.net/2008/09/21/redefining-elite/comment-page-1/#comment-131</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Mon, 22 Sep 2008 02:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/2008/09/21/redefining-elite/#comment-131</guid>
		<description>Still waiting on the MPG results from your gas-fill tracking</description>
		<content:encoded><![CDATA[<p>Still waiting on the MPG results from your gas-fill tracking</p>
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		<title>Comment on Electric Clippers by Dustin</title>
		<link>http://www.jeffmcbride.net/2008/08/24/electric-clippers/comment-page-1/#comment-74</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Thu, 28 Aug 2008 00:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffmcbride.net/2008/08/24/electric-clippers/#comment-74</guid>
		<description>Hey, you&#039;ve made it to #3! A result of this post, no doubt. Congrats! Let&#039;s get it to the #1 spot, shall we?</description>
		<content:encoded><![CDATA[<p>Hey, you&#8217;ve made it to #3! A result of this post, no doubt. Congrats! Let&#8217;s get it to the #1 spot, shall we?</p>
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